Delivering Immersive Educational Experiences
We provide a variety of VR and AR services with the focus on education and history, our services include:
- Historical Virtual Reality Cinematic Services
- Historical Virtual Reality Educational Programs
- Historical Augmented Reality Cinematic Services
- Historical Augmented Reality Educational Programs
- Architectural Virtual Reality Visualizations
- Virtual Reality Mobile Application Service
- Augmented Reality Mobile Application Service
Educational VR cinematics & Games
We customize VR Cinematics for the true Immersive Storytelling experiences specifically for your organization and its goals. VR Educational games for interactive experiences to engage your user base
Educational AR Apps
Using AR we allow customers to customize their learning experience, and learn at their own pace. We can improve engagement and maximize retention.
Specialty Museum Services
Working closely with our team of Archaeologists we provide premium quality content that is historically accurate, respectful of traditions, and truly representative of the core story.
Michif Media provides Interactive Media solutions for businesses across Canada, focusing on Virtual Reality (VR) and Augmented Reality (AR) services.
We cater to the Museums including Science Centers, Art & History, Unesco World Heritage sites, Zoos, Natural History & Paleontology Museums.
Mike brings 10 years of organizational management to the team, and comes from an architectural background. Mike is extremely passionate about art, technology, and teaching history to all generations. His passion is poured into every project that we take on to ensure that our projects are successful, historically accurate, and a great experience for the end user.
Riley strives to help customers achieve their goals through using AR and VR technologies. His 10 + years of business experience helps our customers develop a customizable VR and AR solutions, that maximize ROI and achieves each customers individual goal.
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What is Museum VR & AR ?
AR is revolutionizing the interaction between the museum patron and content. AR brings to life static objects in the real world with sounds, visual contents and additional information. As simple as with a smartphone, a museum patron can have a personal guide that can not only provide textual stories but also shift time and wake up the objects. AR features allow patrons to explore historical spaces and artifacts in new ways.
Museums are in an difficult position: balancing the archiving and preservation of history and remaining relevant to society in the present and future, while being cognizant of major financial considerations. Fortunately, museums are innovating and embracing new technologies, such as VR.
Ubisoft Montreal Virtual Tour of Ancient Egypt
Ubisoft Montreal released a “discovery tour” for Assassin’s Creed Origins, and its a great way to explore ancient Egypt up close & personal. A completely separate mode, the educational tour does away with the violence and story that are at the core of Origins, and instead gives players a guided look at the realities of ancient Egypt
Google Duplex shows where A.I. is heading in the next 12 months
A long-standing goal of human-computer interaction has been to enable people to have a natural conversation with computers, as they would with each other. In recent years, we have witnessed a revolution in the ability of computers to understand and to generate natural speech, especially with the application of deep neural networks
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